Beyond: Two Souls is the next interactive movie from the developers behind Heavy Rain. As such you probably wouldn’t expect anything super arcady like Metal Slug or Street Fighter. Still you would think that making a game fun would still be a priority of game development. Not so according to director David Cage who told Edge recently that the goal of Beyond: Two Souls is providing an emotional journey and stated “I’m not interested in giving [players] fun.”
He went on to elaborate that his goal is to surprise gamers with something they want without knowing they want it. To create a unique experience. He wants to give them meaning, not to challenge their thumbs, but to challenge their minds. He then went on to describe the new technology in the game that will hopefully remove the robotic like animation from character movements. Beyond: Two Souls stars Ellen Page and follows her character over a span of 15 years. David wants players to feel emotionally attached by the end of the game and the story is his response to dealing with the death of a close relative.
I understand what they are going for here, but honestly if your product isn’t fun in some way to play then its not worth making a game out of. If Quantic Dream wants to create emotional stories so badly and doesn’t care about the actual game portion being fun then perhaps they should just go into making movies. Heavy Rain wasn’t exactly a critical darling or renowned for being a blast to play, I think Beyond: Two Souls is likely going to follow the same path.