<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Gemakei</title>
	<atom:link href="http://gemakei.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://gemakei.com</link>
	<description></description>
	<lastBuildDate>Wed, 22 May 2013 02:11:29 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>Microsoft Presents the XBOX ONE</title>
		<link>http://gemakei.com/2013/05/21/microsoft-presents-the-xbox-one/</link>
		<comments>http://gemakei.com/2013/05/21/microsoft-presents-the-xbox-one/#comments</comments>
		<pubDate>Wed, 22 May 2013 02:11:29 +0000</pubDate>
		<dc:creator>Matt Simmons</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Previews]]></category>

		<guid isPermaLink="false">http://gemakei.com/?p=2288</guid>
		<description><![CDATA[All in One TV Hub Yes that is correct, the new name of the next generation XBOX is called the XBOX ONE. Sure it has been over 7 years since XBOX was put out the pasture, but it still reeks of Apple and their latest iPad fiasco. Moving one from that, Microsoft held a press<a href="http://gemakei.com/2013/05/21/microsoft-presents-the-xbox-one/"> <br /><br /> (Read More...)</a>]]></description>
			<content:encoded><![CDATA[<p><strong>All in One TV Hub</strong></p>
<p>Yes that is correct, the new name of the next generation XBOX is called the XBOX ONE. Sure it has been over 7 years since XBOX was put out the pasture, but it still reeks of Apple and their latest iPad fiasco. Moving one from that, Microsoft held a press conference today to showcase the new system and all of its fancy new features. Most of which were not video game related. Microsoft confirmed many analysts speculation on the direction they are heading in next generation and that is to be an all in one set top box. A single entertainment hub for your living room. The majority of the conference was spent on the new features of the new Kinect camera and sensor that will now come with every system and be required to be in use to turn on the system and more specifically how XBOX ONE will navigate and &#8220;enhance&#8221; TV and movie watching. To sum it up, think of everything TVii does on the Wii U already, now replace that navigation with split screen sharing on the TV or using Smartglass apps on tablets and phones. About the only really impressive aspect of it was just how fast switching between games, TV, and music is with the new hardware. It is lighting fast to be sure, enough to probably make Iwata cry, but as a gamer, I already have multiple devices to watch TV, Listen to musis, and most importantly play video games at the same time. Speaking of TV, Microsoft also announced a partnership with Steven Spielberg on bringing a Halo TV series to life next year. </p>
<p><strong>Actual Games</strong></p>
<p>As for the actual games shown we got the announcement of Forza 5 from Microsoft, Fifa, Madden, NBA Live, and UFC from EA using their new EA Ignite engine/service. Also announced was Quantum Break from Remedy which ironically enough looks exactly like a game from developer Quantum Dream. Full of pretentious acting and all! Activision ended the presentation with a behind the scenes look at Call of Duty: Ghosts. The first next gen Call of Duty game and how beautiful the visuals will be. Also new is dynamic levels that have unique hazards that can happen as well as customizable soldier character models. This is neat, but not something that can&#8217;t already be done on current hardware. They are at least committed to 60 fps which at least puts it ahead of Killzone in my book. Microsoft also announced that there would be 15 exclusive games for XBOX ONE in the first 12 months and 8 of those would be brand new IPs.</p>
<p><strong>What Microsoft Didn&#8217;t Tell You Directly</strong></p>
<p>While the system is going to be a beast with 8GB of RAM for memory and an 8 core CPU, Microsoft is also pushing cloud gaming hard with this system. In fact in later interviews, Microsoft was encouraging developers to use cloud computing to actually use and load game data to the player rather then use the system hardware. To accomplish all this expanded internet reliance they plan to update the XBOX server count from 30,000 to 300,000. A huge increase but one that will be necessary if they wish to accomplish the amount of data sharing and transferring they envision to. So what is the bad news? For starters the internal 500GB harddrive can not be replaced. Unlike the Wii U&#8217;s open platform supporting up to 3TB of external memory. Because of changes in hardware partners internally, the XBOX ONE will NOT play 360 games or any of the XBLA games you own. Games also are tied to systems and accounts. Each game comes with an activation code that locks it to your system and user account. All games MUST be installed on your harddrive to play, after which the blu ray disc becomes more or less useless. Microsoft intends to detail a system in which you can still trade in and purchase used games at a later date, but the more important question remains if you will still be able to play your games if your internet connection is down. Microsoft Studios Corporate VP Phil Spencer stated that your XBOX ONE would need to go online at least once a day when questioned in regards to single player gaming. Also add to the fact that you will absolutely NEED an internet connection to activate and install your game with its activation code and you have a system that simply cannot function without connecting to the internet. It seems Microsoft has learned almost nothing from EA and Activision&#8217;s woes. Sure they have purchased a LOT of servers, but that only covers their end, and server farms can still go down. This also seriously pulls into question the future of the competitive fighting game scene with a console so dedicated to internet connectivity. Hell, if developers are pushed into using cloud services to render game code, then you are pretty much guaranteed to need a constant internet connection. Welcome to the wonderful world of DRM. A world that I, as a gamer want no part of. As it stands now, I will never purchase an XBOX ONE for myself. You can still expect coverage and reviews of its titles from me, but as an individual the whole thing feels anti-consumer. That isn&#8217;t even beginning to cover other concerns such as the Kinect being required to be plugged in to work, and how the current Kinect requires a lot of open floor space to work. Which would make this a nightmare of a console to use in bedrooms and dorm rooms. You know, where most of Call of Duty matches are played? Enough about me though, what do you feel about the new XBOX ONE? Does it excite or frighten you? Are you ready to jump in? Or are you sticking with Sony and/or Nintendo?</p>
]]></content:encoded>
			<wfw:commentRss>http://gemakei.com/2013/05/21/microsoft-presents-the-xbox-one/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Guilty Gear Xrd Announced</title>
		<link>http://gemakei.com/2013/05/20/guilty-gear-xrd-announced/</link>
		<comments>http://gemakei.com/2013/05/20/guilty-gear-xrd-announced/#comments</comments>
		<pubDate>Mon, 20 May 2013 16:06:06 +0000</pubDate>
		<dc:creator>Matt Simmons</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://gemakei.com/?p=2286</guid>
		<description><![CDATA[Normally a new Guilty Gear announcement doesn&#8217;t mean much. There&#8217;s a ridiculous amount of updated versions of Guilty Gear X and a number of odd spin offs like Guilty Gear 2 already. However this is the true sequel to Guilty Gear X and features the best cell shading I have seen in a video game,<a href="http://gemakei.com/2013/05/20/guilty-gear-xrd-announced/"> <br /><br /> (Read More...)</a>]]></description>
			<content:encoded><![CDATA[<p>Normally a new Guilty Gear announcement doesn&#8217;t mean much. There&#8217;s a ridiculous amount of updated versions of Guilty Gear X and a number of odd spin offs like Guilty Gear 2 already. However this is the true sequel to Guilty Gear X and features the best cell shading I have seen in a video game, bar none. Yes the game uses 3D character models and backgrounds, but like Mortal Kombat 9 and Street Fighter IV, it is still a sidescrolling fighter. Amazingly enough it uses some unspecified version of the Unreal Engine. Considering how pretty it is, I&#8217;m inclined to go with Unreal Engine 4, cause frankly this outclasses Epic&#8217;s own attempt in cell shading, Fortnite, by a country mile. Now release date is set, or console for that matter but it&#8217;s a pretty easy guess at this point. SEGA will publish and Arc System Works is still the developer. Check out the first step in next gen fighters. </p>
<p><iframe width="560" height="315" src="http://www.youtube.com/embed/vIwLI2ax4nQ" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
			<wfw:commentRss>http://gemakei.com/2013/05/20/guilty-gear-xrd-announced/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Nintendo Announces Partnership with SEGA</title>
		<link>http://gemakei.com/2013/05/17/nintendo-announces-partnership-with-sega/</link>
		<comments>http://gemakei.com/2013/05/17/nintendo-announces-partnership-with-sega/#comments</comments>
		<pubDate>Fri, 17 May 2013 16:20:31 +0000</pubDate>
		<dc:creator>Matt Simmons</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://gemakei.com/?p=2284</guid>
		<description><![CDATA[In a rather boring Nintendo Direct this morning, Nintendo Global President Satoru Iwata announced a new partnership with SEGA over the Sonic the Hedgehog franchise. The first was the next game in the Mario and Sonic at the Olympic Games series for the Wii U based on the 2014 Winter Olympics. It looks like more<a href="http://gemakei.com/2013/05/17/nintendo-announces-partnership-with-sega/"> <br /><br /> (Read More...)</a>]]></description>
			<content:encoded><![CDATA[<p>In a rather boring Nintendo Direct this morning, Nintendo Global President Satoru Iwata announced a new partnership with SEGA over the Sonic the Hedgehog franchise. The first was the next game in the Mario and Sonic at the Olympic Games series for the Wii U based on the 2014 Winter Olympics. It looks like more of the same, just in HD and with some new events that combine different games into one. The next was Sonic Lost Worlds. The next platformer in the franchise that will only be on Wii U and 3DS. This isn&#8217;t to much of a shock considering the history SEGA has had with Sonic on Nintendo platforms. Sonic and the Secret Rings, Sonic and the Black Knight, and Sonic Colors all sold very well on the Wii, and Sonic Generations tanked on 360/PS3. Add to the fact that Sonic &#038; All Stars Racing Transformed had some of its highest sales come from the Wii U and this was a no brainer. While the rest of the third party world is shunning Nintendo like the plague, and for good reason too, there are still some franchises that just sell better on Nintendo. </p>
<p>As for the rest of the direct, it was entirely about games you already know about and have had release dates. Except The Wonderful 101, that got a release date of September 15. Just a mere ten months after the console launched! Damn that is a big ass launch window. You can check it all out for yourself here, but just know that the real info and games you actually want to see is not coming till closer to E3. </p>
<p><iframe width="560" height="315" src="http://www.youtube.com/embed/8w8pYTc6QEk" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
			<wfw:commentRss>http://gemakei.com/2013/05/17/nintendo-announces-partnership-with-sega/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Scribblenauts Unmasked Coming to Wii U and 3DS this Fall</title>
		<link>http://gemakei.com/2013/05/15/scribblenauts-unmasked-coming-to-wii-u-and-3ds-this-fall/</link>
		<comments>http://gemakei.com/2013/05/15/scribblenauts-unmasked-coming-to-wii-u-and-3ds-this-fall/#comments</comments>
		<pubDate>Thu, 16 May 2013 05:39:30 +0000</pubDate>
		<dc:creator>Matt Simmons</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://gemakei.com/?p=2281</guid>
		<description><![CDATA[Just a few weeks back rumors began to surface of the next Scribblenauts game being based on the DC comics universe. Turns out they were right on the money and its not hard to see why as Scribblenauts developer 5th Cell is now owned by Warner Bros. Interactive Entertainment. Just like Unlimited, Unmasked will only<a href="http://gemakei.com/2013/05/15/scribblenauts-unmasked-coming-to-wii-u-and-3ds-this-fall/"> <br /><br /> (Read More...)</a>]]></description>
			<content:encoded><![CDATA[<p>Just a few weeks back rumors began to surface of the next Scribblenauts game being based on the DC comics universe. Turns out they were right on the money and its not hard to see why as Scribblenauts developer 5th Cell is now owned by Warner Bros. Interactive Entertainment. </p>
<p>Just like Unlimited, Unmasked will only release on the Wii U and 3DS, no word on a PC version this time. As you would probably guess, Unmasked is a version of Scribblenauts that incorporates all those trademarked characters and settings that were previously unusable in other Scribblenauts games. I would be telling a lie if I said the whole thing doesn&#8217;t feel a little dirty and commercialized. Part of the charm of not having any attatchments to owned characters was that it forced you to be creative with your objectives. Since including Mario and Zelda characters in Unlimited though, it seems the floodgates are open now and you will be retrieving stars from Gotham City, Metropolis, and everywhere in between. I guess a new Wii U exclusive is better then no Wii U exclusive for Nintendo, but seriously, can they really go a whole console generation with only Ubisoft and WBIE backing for third party games?</p>
<p><iframe width="560" height="315" src="http://www.youtube.com/embed/nprv8s1BIfE?rel=0" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
			<wfw:commentRss>http://gemakei.com/2013/05/15/scribblenauts-unmasked-coming-to-wii-u-and-3ds-this-fall/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sony Releasing Gran Turismo 6 on PS3 this Holiday Season</title>
		<link>http://gemakei.com/2013/05/15/sony-releasing-gran-turismo-6-on-ps3-this-holiday-season/</link>
		<comments>http://gemakei.com/2013/05/15/sony-releasing-gran-turismo-6-on-ps3-this-holiday-season/#comments</comments>
		<pubDate>Thu, 16 May 2013 05:31:38 +0000</pubDate>
		<dc:creator>Matt Simmons</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://gemakei.com/?p=2279</guid>
		<description><![CDATA[Unlike certain other first party publishers, Sony doesn&#8217;t seem intent to just let their long running console just fade into dust on the marketplace. Besides a God of War prequel released earlier this year, Sony is also releasing two unique new IP titles in the coming months. The Last of Us from Naughty Dog and<a href="http://gemakei.com/2013/05/15/sony-releasing-gran-turismo-6-on-ps3-this-holiday-season/"> <br /><br /> (Read More...)</a>]]></description>
			<content:encoded><![CDATA[<p>Unlike certain other first party publishers, Sony doesn&#8217;t seem intent to just let their long running console just fade into dust on the marketplace. Besides a God of War prequel released earlier this year, Sony is also releasing two unique new IP titles in the coming months. The Last of Us from Naughty Dog and Beyond: Two Souls from Quantic Dream. Even though The Last Guardian probably is vaporware that still wont stop Sony from releasing a whole new entry in what was once one of their strongest brands, Gran Turismo. </p>
<p>At a recent event in London, Sony decided to celebrate the series 15th aniversary in style by announcing Gran Turismo 6. The most shocking part of all was of course the fact that it is a PS3 game and NOT a PS4 title like you would probably expect. While a new Gran Turismo probably would be a great way to get consumers to jump onto the next console, its also hard to ignore the large user base the PS3 struggled its whole life to build up. While I have never been a fan of the series, I also don&#8217;t deny that it is one of the best in its league for simulation racing titles. If the Delorean is in this game again I may take notice.</p>
<p><iframe width="560" height="315" src="http://www.youtube.com/embed/ZM-8_N8gcaw?rel=0" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
			<wfw:commentRss>http://gemakei.com/2013/05/15/sony-releasing-gran-turismo-6-on-ps3-this-holiday-season/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Pandora&#8217;s Tower Review</title>
		<link>http://gemakei.com/2013/05/07/pandoras-tower-review/</link>
		<comments>http://gemakei.com/2013/05/07/pandoras-tower-review/#comments</comments>
		<pubDate>Wed, 08 May 2013 05:27:54 +0000</pubDate>
		<dc:creator>Matt Simmons</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://gemakei.com/?p=2277</guid>
		<description><![CDATA[After six and a half years of an unbelievable run, the Wii has finally sung its final swan song. It only seems reasonable that it would come from XSEED. Probably the greatest supporter of the Wii system from a third party and helped release some of the most interesting and unusual games in its library.<a href="http://gemakei.com/2013/05/07/pandoras-tower-review/"> <br /><br /> (Read More...)</a>]]></description>
			<content:encoded><![CDATA[<p>After six and a half years of an unbelievable run, the Wii has finally sung its final swan song. It only seems reasonable that it would come from XSEED. Probably the greatest supporter of the Wii system from a third party and helped release some of the most interesting and unusual games in its library. Pandora&#8217;s Tower is a hack and slash with RPG elements that seems to combine many different elements from other game sources but stands on its own as a unique, original adventure. The developer is Ganbarion, creators of the JUMP! Superstars and Ultrastars games on the Nintendo DS and the strikingly beautiful One Piece Unlimited series on the Wii. Pandora&#8217;s Tower tells the story of a songstress cursed into transforming in a hideous monster and Knight of a rival nation played by you who will stop at nothing to lift this curse. </p>
<p><iframe width="560" height="315" src="http://www.youtube.com/embed/No8uIwmRHjg" frameborder="0" allowfullscreen></iframe></p>
<p>Pandora&#8217;s Tower is an entirely fixed camera experience. Highly reminiscent of the original Devil May Cry, because of this the requirement for a second analog stick for camera is gone. This works well in the games favor, as the nunchuk combo with the remote is actually the preferred method of play here, but you can still opt to use the classic controller which is nice. While it wont wow anyone visually, it is nice to see an action game such as this with as dark of a plotline not become canvas of grey and brown. In fact the title is quite colorful and the day and night cycle also play into the entire lighting and color tone of the game. The artstyle is also very striking, though still firmly rooted in Japanese anime sensibilities. May not be for everyone, but at least its very detailed and doesn&#8217;t look cheap at any point. </p>
<p>The soundtrack is pretty awesome as well, it basically starts with a very epic, almost greek opera like theme and runs with it. The only real downside is that the majority of your time spent in the towers progressing and solving puzzles results in you hearing many of the same tunes over and over and mostly the low key ones. Still when the cutscenes or boss battles kick in, the game loves to let you know it with some fantastic and stirring pieces. Voice acting is based entirely off the European dub by Nintendo here. Even the British translations of English are kept intact. Not sure what if any of translating XSEED actually had to do for this one, but hey just be glad its here and with a sweet reversible cover!</p>
<p><iframe width="560" height="315" src="http://www.youtube.com/embed/2X-rjTf8CaA" frameborder="0" allowfullscreen></iframe></p>
<p>Pandora&#8217;s Tower on the surface level appears to be a simplified hack and slash with a time limit, but get past that and you will find a ton of hidden depth to the games design. You play as Aeron who must trek into 13 abandoned towers that are now crawling with monsters. Your job is to find and slay the masters of each tower and rip their flesh to feed to Elena before she becomes permanently transformed into a giant pulsating blob monster. Flesh is a PC term for beating heart, and if you&#8217;re a sick and twisted individual like me, you will get enjoyment in watching a formally vegetarian girl have to choke down slabs of gooey meat. As mentioned before there is a time limit, the longer Elena goes without beast flesh, the closer she comes to mutating into a monster herself. While the end goal is to defeat the masters of each tower, you can also find chunks of flesh from bigger enemies that occupy the towers as well. Each tower is basically a dungeon like those found in a Legend of Zelda title. Instead of just finding the boss key, each tower has a certain number of chains locking the door to the masters lair. Your first priority is to find the rooms that have the base of each chain and destroy them. This is where the timing aspect really comes into play, the design of the towers is built in a way that after destroying one or two chains, you probably need to head back to your home to stave off the curse for a while longer before heading back to face the master. You can of course do this at any time, and each tower is riddled with shortcuts. Because you can reset the clock any time you acquire beast flesh, the limit never really seems to be a nuisance and actually serves to break the title up into nice chunks of gameplay. </p>
<p>Combat in the game initially consists of using your sword. As you explore deeper into the towers you will come across different weapon types that might be faster and hit less or slower and hit harder. There is a combo system in place that is dependent on perfectly timed button presses and a charge combo as well, but it is far from Devil May Cry. It is much closer in reality to a Castlevania style, speaking of which you also always have access to a magic chain. The chain is used with the targeting reticule of the remote and the B trigger. The chain can be used in combat to wrap up enemies, bind them together, spin them around, or toss them into each other. Outside of combat you will use the chain to grapple to far away ledges, pull levers, collect objects, and swing over gaps like Indiana Jones. This adds a small element of platforming to the title, though the timing of jumping from swings can get really annoying sometimes. </p>
<p><iframe width="560" height="315" src="http://www.youtube.com/embed/36zz3_L0DZs?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>Outside of combat, puzzle solving, and managing the time limit on the curse you will also notice the game has a loot and crafting system. Hidden in nooks and crannies, boxes and treasure chests, and dropped from enemies are all kinds of items. Some of these items are money, others are used in a crafting system made to improve your armor or upgrade your weapons. Not only does improving weapons increase their attack power, but leveling up a weapon also opens up longer combo strings. Drop rate are not a random occurrence all the time either. The theme of a tower indicates what kind of item you are likely to find, as well as time of day will also affect what you come across. You can also come across files and books that flesh out the backstory to the title, as well as files that need to be translated by Elena. There is also a repair system in place, as long falls and severe hits from large enemies can break carried items. Repairs are a good use of money, as well as buying some quick healing items. You can also buy gifts to give Elena which can be used to customize your home. Also on that note is an entire affection system that works very similar to the dating and marriage system in a Harvest Moon title. Talking to Elena, as well as keeping her from transforming all work to improve your relationship meter which is shown on the left of the screen while at home. of course giving gifts is a surefire way to her heart. Because much of the games story is a personal tale between Aeron and Elena, the status of your affection meter plays into which of the six possible game endings you get. Luckily there is a new game plus after you finish the title, and playing again unlocks a host of locked rooms that are inaccessible in each tower on your first playthrough. </p>
<p>As I said, tons of hidden depth to the title. The real question is whether or not it is any fun? I would say yes for the most part, but this also is not a game for everyone. If you love the dungeons of a Zelda game then you will likely really dig this title. It might be misleading to call it a dungeon crawler, as that usually implies a lot of grinding and random turn based encounters. However this is a action RPG and while there is a level system, it never feels like a chore or grindfest. The story is definitely unique and much like Vagrant Story, hides a lot of context of a small tale in a much larger world. In fact I would say Pandora&#8217;s Tower is very much the Vagrant Story of the Wii. A unique, very different action RPG that releases at the end of the systems life, but one that hides a lot of depth and story behind a simple premise. If you enjoy titles with lots of romance, colorful locations, and lots of puzzle solving with hacking and slashing you will enjoy Pandora&#8217;s Tower a lot. If you&#8217;re a real core gamer, you owe it to yourself to see the rainfall through to the end and complete the trilogy of first party RPGs that Nintendo wanted almost nothing to do with. </p>
<p>Final Verdict <strong>GIFT</strong></p>
<p>Pandora&#8217;s Tower sends the Wii off with a bang. A wholly original action RPG that presents plenty of unique ideas, but is just a tad rough around the edges. While not a perfect game, those who clamor for originality and new IPs would do well to pick up the title, and everyone else should at least find a place on their shelf whether purchased on its own, or given as a gift. Pandora&#8217;s Tower is a great bookend to a console with an incredible library of games. </p>
]]></content:encoded>
			<wfw:commentRss>http://gemakei.com/2013/05/07/pandoras-tower-review/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Microsoft Clarifies Next XBOX Online Requirements in Company Email</title>
		<link>http://gemakei.com/2013/05/06/microsoft-clarifies-next-xbox-online-requirements-in-company-email/</link>
		<comments>http://gemakei.com/2013/05/06/microsoft-clarifies-next-xbox-online-requirements-in-company-email/#comments</comments>
		<pubDate>Tue, 07 May 2013 02:58:15 +0000</pubDate>
		<dc:creator>Matt Simmons</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://gemakei.com/?p=2274</guid>
		<description><![CDATA[I have been holding off on posting about the new XBOX rumors for a long time now. They started around two months ago when reputable news outlets began circulating stories that the new XBOX from Microsoft, due to be revealed on May 21st, and showcased at E3 2013, would require a constant internet connection to<a href="http://gemakei.com/2013/05/06/microsoft-clarifies-next-xbox-online-requirements-in-company-email/"> <br /><br /> (Read More...)</a>]]></description>
			<content:encoded><![CDATA[<p>I have been holding off on posting about the new XBOX rumors for a long time now. They started around two months ago when reputable news outlets began circulating stories that the new XBOX from Microsoft, due to be revealed on May 21st, and showcased at E3 2013, would require a constant internet connection to play games. Exactly like Diablo III and SimCity which both had disastrous launches where paying customers were unable to play the game they just paid $60 or more for alone in single player because the servers were to busy. If EA and Activision could not handle the release of a single title, there was really no hope Microsoft could handle an entire console lifecycle. </p>
<p>For some strange reason Microsoft never refuted these rumors and instead pushed back its original reveal date in late April to late May. Today they decided not to issue a press release or statement, but an internal email memos to employees of the company clarifying the issue. According to Arstechnica, the email is quoted as saying: </p>
<p>&#8220;Durango [the codename for the next Xbox] is designed to deliver the future of entertainment while engineered to be tolerant of today&#8217;s Internet.&#8221; It continues, &#8220;There are a number of scenarios that our users expect to work without an Internet connection, and those should &#8216;just work&#8217; regardless of their current connection status. Those include, but are not limited to: playing a Blu-ray disc, watching live TV, and yes playing a single player game.&#8221;</p>
<p>Why they didn&#8217;t tell this to public to begin with is already confusing, but the fact they had to clarify it to their own workforce is truly even more bizarre. Either they have been keeping such a veil of secrecy over this only a select few actually know the truth, or they have been monitoring the horrendous backlash of such an inane idea that they decided to take action and nip this outlandish oversight in the bud early. I&#8217;m betting on the latter, but the good news is I can finally look forward to new XBOX announcements. As had the rumors proven to be true, I would never in my life, ever have purchased such a product. </p>
]]></content:encoded>
			<wfw:commentRss>http://gemakei.com/2013/05/06/microsoft-clarifies-next-xbox-online-requirements-in-company-email/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>New GTA V Trailers Released</title>
		<link>http://gemakei.com/2013/04/30/new-gta-v-trailers-released/</link>
		<comments>http://gemakei.com/2013/04/30/new-gta-v-trailers-released/#comments</comments>
		<pubDate>Wed, 01 May 2013 04:56:00 +0000</pubDate>
		<dc:creator>Matt Simmons</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://gemakei.com/?p=2271</guid>
		<description><![CDATA[Rockstar lives up to their name and decides to trot out media for GTA V whenever it damn well feels like. After a months long hiatus they decided  drop not one, but three brand new trailers for the upcoming game in September. Each trailer highlights the story of one of the three main playable characters<a href="http://gemakei.com/2013/04/30/new-gta-v-trailers-released/"> <br /><br /> (Read More...)</a>]]></description>
			<content:encoded><![CDATA[<p>Rockstar lives up to their name and decides to trot out media for GTA V whenever it damn well feels like. After a months long hiatus they decided  drop not one, but three brand new trailers for the upcoming game in September. Each trailer highlights the story of one of the three main playable characters in the game. As with most Rockstar trailers, they are well put together and stylishly done. They also seem to really only show hints of actual gameplay. Check em out here:</p>
<p><iframe width="560" height="315" src="http://www.youtube.com/embed/HqZXw5M6qQY?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="560" height="315" src="http://www.youtube.com/embed/kfzrQGU6jhM?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="560" height="315" src="http://www.youtube.com/embed/XAOUlsrmzYM?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>Personally speaking I&#8217;m more excited for that &#8220;other&#8221; open world game sequel. You know the one that knows its a video game and values fun above everything else. </p>
<p><iframe width="560" height="315" src="http://www.youtube.com/embed/8LYfCs5bfyI?rel=0" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
			<wfw:commentRss>http://gemakei.com/2013/04/30/new-gta-v-trailers-released/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Nintendo Announces Changes in Leadership and E3 Plans for 2013</title>
		<link>http://gemakei.com/2013/04/24/nintendo-announces-changes-in-leadership-and-e3-plans-for-2013/</link>
		<comments>http://gemakei.com/2013/04/24/nintendo-announces-changes-in-leadership-and-e3-plans-for-2013/#comments</comments>
		<pubDate>Thu, 25 Apr 2013 03:28:05 +0000</pubDate>
		<dc:creator>Matt Simmons</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://gemakei.com/?p=2265</guid>
		<description><![CDATA[Following a rather dismal end of the year showing, Nintendo has made some big adjustments for 2013, shuffling positions and rethinking their E3 strategy. First up, Satoru Iwata will become CEO of Nintendo of America. Now if you think Reggie is getting the boot you are wrong, Reggie&#8217;s position has always been COO (Chief Operating<a href="http://gemakei.com/2013/04/24/nintendo-announces-changes-in-leadership-and-e3-plans-for-2013/"> <br /><br /> (Read More...)</a>]]></description>
			<content:encoded><![CDATA[<p>Following a rather dismal end of the year showing, Nintendo has made some big adjustments for 2013, shuffling positions and rethinking their E3 strategy. First up, Satoru Iwata will become CEO of Nintendo of America. Now if you think Reggie is getting the boot you are wrong, Reggie&#8217;s position has always been COO (Chief Operating Officer) of Nintendo of America and nothing has changed there. The former CEO of NOA, Tatsumi Kimishima, will be promoted to NCL Managing Director and move to the home offices in Kyoto, Japan. Kimishima will take on the former jobs of both NCL General Manager of Corporate Analysis and Administration from Yoshihiro Mori and NCL General Manager of General Affairs from Masaharu Matsumoto. The reasoning behind this is Iwata wants to take a more unified and global approach to Nintendo&#8217;s affairs and thinks this will be a better way to do it. Shin Megami Tensei X Fire Emblem and X were both also confirmed for North America and Europe today as well.</p>
<div id="attachment_2268" class="wp-caption aligncenter" style="width: 212px"><a href="http://gemakei.com/content/wp-content/uploads/2013/04/iwata_in_america2.png"><img class="size-medium wp-image-2268" title="iwata_in_america" src="http://gemakei.com/content/wp-content/uploads/2013/04/iwata_in_america2-202x300.png" alt="" width="202" height="300" /></a><p class="wp-caption-text">Image courtesy of neogaf</p></div>
<p>Even more peculiar is the fact that Nintendo has decided to not host a general press conference at E3 this year. While this sounds like Nintendo is giving up initially, the reasoning again is somewhat sound. Because of the success of the Nintendo Direct events as well as the large number of different parties that attend a press conference, Nintendo has decided to instead spread out its information at E3. Consumers just want information on games, which they will get through Nintendo Directs, and investors and shareholders want data and stats, which they will get at privately held events. It could honestly be more of a win then you think. No longer will chunks of Press Conferences be wasted on stupid graphs and pie charts and instead everyone gets what they want separately. I kinda like this move, however some of the wording behind the E3 plans does seem a bit confusing as to when and how this information is going to be distributed. Nintendo has been running an effective system for some time now, I would hate to miss opportunities for coverage due to confusion and miscommunication.</p>
<p>It is hard to still ignore the elephant in the room. The Wii U has sold terribly, and the 3DS has slowed down in NA and Europe. Iwata even stated they do not expect sales to start picking up until July, when Pikmin 3 is released in Japan. While America will have to wait till August. 1. Pikmin 3 isn&#8217;t going to move consoles no matter what you think. 2. This still reeks of Nintendo focusing on Japan and wondering why the rest of the world isn&#8217;t the same. In other good news, the Miiverse is now available online through web browsers and will launch by the end of the year for the 3DS. Not sure what, if any impact it will have on the Wii U, but at least Nintendo is branching out a bit&#8230; The next couple of months are going to be interesting indeed.</p>
]]></content:encoded>
			<wfw:commentRss>http://gemakei.com/2013/04/24/nintendo-announces-changes-in-leadership-and-e3-plans-for-2013/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Bethesda Announces The Evil Within from Shinji Mikami</title>
		<link>http://gemakei.com/2013/04/19/bethesda-announces-the-evil-within-from-shinji-mikami/</link>
		<comments>http://gemakei.com/2013/04/19/bethesda-announces-the-evil-within-from-shinji-mikami/#comments</comments>
		<pubDate>Sat, 20 Apr 2013 05:16:30 +0000</pubDate>
		<dc:creator>Matt Simmons</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://gemakei.com/?p=2262</guid>
		<description><![CDATA[After finishing work on Vanquish at Platinum Games, the creator of Resident Evil, Shinji Mikami formed his own development studio in Japan called Tango Gameworks. After forming that, they were bought by Bethesda to expand their worldwide development house portfolio. Tango is compromised of previous superstars such as Shinji Mikami himself as well as other<a href="http://gemakei.com/2013/04/19/bethesda-announces-the-evil-within-from-shinji-mikami/"> <br /><br /> (Read More...)</a>]]></description>
			<content:encoded><![CDATA[<p>After finishing work on Vanquish at Platinum Games, the creator of Resident Evil, Shinji Mikami formed his own development studio in Japan called Tango Gameworks. After forming that, they were bought by Bethesda to expand their worldwide development house portfolio. Tango is compromised of previous superstars such as Shinji Mikami himself as well as other veterans from Capcom, Platinum, and even the Silent Hill team from Konami. We have known about their project for some time, code named Zwei. This is to be Shinji Mikami&#8217;s final game as a director before taking on more business end duties as president of Tango. It was announced as a return to survival horror as it is the genre he is best known for.</p>
<p>Today the wait is finally over and IGN gets the scoop on the master returning to his craft and subsequently making Capcom look like a bunch of buffoons in the process. The Evil Within is the English name for the third person survival horror game, which will be called Psycho Break in Japan. The title stars two investigators who arrive at a town after a mass murder incident. The main character you play is named Sebastian and after arriving at the scene you are attacked and knocked out. Upon regaining consciousness you find yourself trapped in a town overrun with monsters, now you must fight to survive and escape the ever increasing horrors and as you do you will start to notice distortions where objects, items, doors, and even walls can transform around you into hellish creatures. Sprinkling some Eternal Darkness on this Silent Hill set up with a Resident Evil camera and control scheme. Enemies can kill you easily and you will have to use wits and reflexes to avoid them. Ammo will be scarce for firearms and instead you will have to also rely on creating traps to fight the monsters. The developers want to start with a tense beginning and continue to build the tension and anxiety in the player throughout the course of the game. Added to all this will be a sense of being hunted by another foe.</p>
<p><a href="http://gemakei.com/content/wp-content/uploads/2013/04/yesclosedeyes.gif"><img class="aligncenter size-medium wp-image-2263" title="yesclosedeyes" src="http://gemakei.com/content/wp-content/uploads/2013/04/yesclosedeyes-300x294.gif" alt="" width="300" height="294" /></a></p>
<p>If this sounds awesome, its because it is. A teaser trailer was uploaded by IGN today, but it is entirely live action footage and not real gameplay. However, IGN will have hands on impressions on Monday so check out the trailer in the meantime and get hyped, the stain of Resident Evil 6 will soon be washed away forever by the only man capable of such a feat, Mr. Shinji Mikami himself.</p>
<p><iframe src="http://www.youtube.com/embed/Zc-jvqJV4SI?rel=0" frameborder="0" width="560" height="315"></iframe></p>
]]></content:encoded>
			<wfw:commentRss>http://gemakei.com/2013/04/19/bethesda-announces-the-evil-within-from-shinji-mikami/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
	</channel>
</rss>
